package see.battle.object;

import see.battle.drawer.Drawer;

public class Fire implements GameObject {
  
  private Drawer _drawer;
  private int _objectId;

  /**
   * @param drawer
   * @param fireType
   */
  public Fire(Drawer drawer, int fireType) {
    _drawer = drawer;
    _objectId = drawer.getFireId(fireType);
  }

  //@Override
  public void draw() {
    _drawer.draw(_objectId, 0, 0);
  }
}
